الأربعاء، 25 مايو 2016

Samsung Galaxy S3 review

The Samsung Galaxy S3 has been available in the market for over two years now, but with the recent update to Android 4.3 Jelly Bean and further price reductions thanks to the recent introduction of the Galaxy S5 there's still a lot going for the ageing handset.
It may have been two years ago but Samsung made a big deal about this phone at launch and it is easy to see why. Sales topped 30 million in November 2012, and given the amount of people seen rocking the handset, those number seem to bear a hallmark of truth.
The question now is can the might of the Samsung Galaxy S3 still carry it through or will this smartphone veteran finally have to step aside to let the younger, fresher guns through?
One of the biggest draws to older flagships is the lower price, and with contracts now starting as low as £14.50 per month and at £169 on pay as you go there is little that the Korean device can do wrong.
This low price means that it will find itself fighting out against the so called "mini" generation, handsets that all match up with the 4.8-inch 720p screen. The powerful Sony Xperia Z1 Compact is on the scene and is unquestionably the most powerful of the smaller screened handsets, but is a fair bit more expensive, and Samsung has its the new Galaxy S5 Mini too.
That super low price tag also means that even the likes of the Moto G are providing some really powerful competition.
But let's get down to the main question – is this the phone you should be spending your hard-earned cash on?
The Samsung Galaxy S3 started the design nature that has flowed through nigh on every Galaxy handset since. As Samsung put it, the S3 was 'inspired by nature – it sees, listens, responds, and enables you to share the greatest moments'.
While this is all a little hyperbolic, the nature theme is certainly present when you handle the phone for the first time.

Brushed polycarbonate adorns the large device, which runs in with dimensions of 136.6 x 70.6 x 8.6mm (5.38 x 2.78 x 0.34 inches), despite still having to pack in a 4.8-inch Super AMOLED HD screen.
You've got a choice of annoyingly named colours such as "marble white", "pebble blue", "amber brown", "garnet red", "sapphire black" or "titanium grey".
I say "large device", but given the current range of massive flagships with the 5.5-inch LG G3, the 5.2-inch Sony Xperia Z2 and the 5.1-inch Galaxy S5 (dare I mention the 6.4-inch Xperia Z Ultra) the Galaxy S3 is by no means huge. During day-to-day use I found that the Galaxy S3 is just about the perfect size for me, and my hands are by no means small.
I'll lay it out right now: the plastic feeling of the Galaxy S3 won't appeal to all, especially against the likes of the all metal HTC One and One M8. It feels very lightweight (despite tipping the scales at 133g/4.7oz) in the hand, and some people will read this as feeling a little cheap.
Let me be clear though, the Galaxy S3 is not a cheap-feeling phone. It's got a really solid Gorilla Glass 2 front, a well-packaged interior and a more robust battery cover. It's polycarbonate rather than bog-standard plastic, although I'm not sure some people will like the more rounded nature of the design.
When it comes to colour options, there's no doubt in my mind that the pebble blue offering is more attractive than the white (the marble white looks similar to a low-end Galaxy Mini or similar), but the host of extra colours I mentioned earlier really do mean that you're not tied down.
As the Galaxy S3 was the launch pad for the design of almost every Galaxy handset to date, the rounded nature does feel very familiar, even if it was a little controversial on the day of its announcement.
Even by today's standards the bezel feels minimal and helps to accentuate the screen and give a more premium feel.

The button design is the same as on eiggest handset, it is difficult to make all the keys accessible on a handset of this size. The lock button on the right-hand side (rather than the top) makes a large degree of sense and feels very natural.
Other traditional Samsung buttons are around, with the home button, and its soft key 'back' and 'menu' buttons being great additions; it means contextual menus can be found easily without needing to mess around looking for the on-screen icon.
Google has certainly pushed the on-screen navigation buttons recently, but I'm still convincevery Galaxy handset and has been well thought out. Although it is by no means the bd that adding real buttons is the way to go.
The button design is the same as on every Galaxy handset and has been well thought out. Although it is by no means the biggest handset, it is difficult to make all the keys accessible on a handset of this size. The lock button on the right-hand side (rather than the top) makes a large degree of sense and feels very natural.
Other traditional Samsung buttons are around, with the home button, and its soft key 'back' and 'menu' buttons being great additions; it means contextual menus can be found easily without needing to mess around looking for the on-screen icon.
Google has certainly pushed the on-screen navigation buttons recently, but I'm still convinced that adding real buttons is the way to go.
This means that not only can you switch the battery in and out - a key consideration for many people - there's also a cheeky surprise in the shape of a microSD slot next to the microSIM port.
Sure, there are stats that say only 10% of users regularly go over 16GB of storage, but there's always the lower end version of the Galaxy S3 for that. With HD movie downloads becoming far more prevalent, plus the influx of HD apps, I think more space is an excellent idea.
Overall the Samsung Galaxy S3 feels superb in the hand. The design contours well against the palm, and while the screen size may be a little big for some (you'll need a bit of shuffling to reach the upper section of the screen) it's definitely more than useable day to day.
In short, the Galaxy S3 still manages to retain its premium feel and is shaping up to be a bit of a bargain with its lower price tag.



الثلاثاء، 24 مايو 2016

Wiko Highway 4G

Toyota Tacoma Crawl Control Demonstration-2016

the Xbox 360

Engadget Summary

Microsoft's 2010 update to the Xbox 360 added a number of key features, including built-in WiFi, less noise, and circuitry designed to prevent the overheating issues that plagued earlier models. The Xbox 360 edges out Sony's PlayStation 3 for our top recommendation thanks in part to its larger game library, the best video apps on any console, the Kinect, and Xbox Live, which still provides a far better online multiplayer experience than the PlayStation Network (even if it isn't free).

الاثنين، 23 مايو 2016

4K Projector: Everything you Need to Know – Reviews

4K technology is the big thing making the rounds of the entertainment display world right now, but unlike your typical buzzword jargon, it’s something serious and experiencing serious technological development as well as sales fundamentals.
4K is the word used to define a resolution count that’s at least 4 times larger than the much more conventional Full HD resolution of 1920 x 1080 pixels that we’ve all become so used to. Currently, the most common 4K resolution consists of 3,840 x 2160 pixels but can also vary considerably and include resolutions of 4096 × 2160p or 3996 × 2160 pixels. The bottom line with regards to 4K is that it must have at least 4 times the total pixel count of normal 1080p HD resolution.
Formally speaking however, the Digitial Cinematic industry standard for 4K is defined as being 4096 x 2160 pixels at a 1.9:1 aspect ratio. This most frequently applies to 4K cameras and to many True 4K projectors like many of the Sony models we’ve covered above.
In the midst of all this development, the three most important gadgets that are emerging from the development of 4K are TVs, cameras and projectors. Here we’re going to focus on projectors and give you a solid rundown of everything you need to know if you’re thinking of buying one of your own.
Let’s get started.

What’s a 4K Projector Anyways?
Just as their name implies, 4K projectors are home entertainment digital cinema systems that offer you the ability to project either photo or video content onto any vertical or even upside down blank space in your home or office. The main difference between 4K projectors and conventional home theater HD projectors is that the former offer far sharper 3,840 x 2160 pixel resolution and usually also include a whole host of beefed up visual rendering features that cheaper HD projectors simply don’t have.
In essence, what 4K projectors give you is the ability to take your regular HD TV or video content and any native 4K content (such as movies) you have and project them onto your house walls at any one of a number of flexible projection (read screen) sizes. These can range from just 55” inches in diagonal width to a whopping 300” inch home theater sized image that feels almost exactly like a mini home theater.
What’s the Difference between Getting a Projector and a TV?
Aside from the obvious differences in design and setup, a 4K projector and 4K TVs differ mainly in price and overall quality. With a projector, you’re investing in a genuinely designed home theater system by the classical definition of such and the cost of these machines reflects that. Almost across the board, 4K projectors will definitely cost you more than their TV counterparts and often have price tags that are several times higher than those of even a very high priced Samsung or Sony 4K TV.
However, despite their price, what UHD projectors offer over UHD TVs is a distinctly flexible setup that allows you to install them in much smaller spaces than many TVs, adjust their screen size to any one of a number of ranges and of course move them much more easily since instead of weighing the 90+ pounds that a larger 4K TV weighs, they usually only heft out at 25 pounds or so. For example, the Sony 4K Ultra Short Throw Projector is designed in such a way that it can be slotted up against any wall and project its image directly above itself, thus letting it fit into even the narrowest living space assuming it contains at least 65” diagonal inches of wall.
Finally, in terms of image quality, what you’ll get with your projector is absolutely outstanding. These machines are designed with resolution and image rendering features that totally leave things such as hazy visuals and faded projections behind (via alsobrook source). They deliver a visual clarity that is at least as good as or possibly even better than that of their TV counterparts, it’s certainly less prone to physical damage to the internal screen components, since there aren’t any.
What is a 4K Projector Going to Cost Me?
4K projectors suffer from the one major detriment of not being cheap at all. High grade consumer projectors that currently exist on the market easily cost at least $10,000 USD and some such as the Short Throw Projector from Sony mentioned above will cost you well above $35,000 USD. These gadgets are still in the price range of serious, affluent home theater lovers, but they definitely deliver an enormous bang for their buck.
Update: April 3,2016 – Sony still dominates the consumer home entertainment 4K projector market with models that cost close to or above $10,000 but one relatively new alternative option that’s now on the market for a much more attractive price than what we’ve previously seen can be found in the form of the JVC DLAX500R 4K Home Theater Projector, which we’ve reviewed here. This model offers much of the same connectivity and content viewing at a smooth 60Hz as Sony’s models but it costs only $3,971.
This is a remarkably low price in this highly rarified market.However, take note that the JVC model is not a true 4K projector and instead relies on what JVC calls “e-shift” upscaling technology to generate a 4K resolution. Currently, the cheapest true 4K projector for the consumer market is the Sony VPLVW350ES 4K 3D SXRD Home Theater Projector. It also offers true DCI 4K at 4096 x 2160 pixels.
UHD vs 4K, What’s the Difference?
In the simplest terms possible, there is usually no practical difference as far as your buying on the consumer market is concerned. 4K and UHD are used interchangeably by most home theater manufacturers and if you see either applied to a TV or projector, you’re also looking at a 4K device or display.
Formally however, 4K specifically signifies an industry resolution standard of 4096 x 2160 pixels. This is called DCI 4K and is the what most cinematic 4K projection technology uses. More common resolutions of 3,840 x 2160 pixels like those found in 4K TVs are called 4K ultra HD and nearly identical as far as visual similarities are concerned. UHD on the other hand is a more general term that can be used to describe resolutions that are smaller than 4K but still two or three times larger than normal Full HD AT 1,920 X 1,080 pixels or it can also be used to describe still experimental mega 8K resolutions of 7680×4320 pixels or more!
Content for 4K Projectors
The same content that can be viewed on any 4K TV can also be viewed on 4K projectors. They come with full connectivity for satellite, broadband, internet and cable transmissions, just like a modern TV and can also be connected to devices that play DVD or other recording media.
Streaming & OTT Broadcast content
However, just as is the case with UHD TVs, the amount of native 4K content that’s publicly available is growing all the time. Companies such as Netflix, Amazon Prime Instant Video, Hulu, Vudu and numerous others are offering streaming native 4K versions of their shows House of Cards and Breaking Bad and broadcasters such as the BBC as well as others in Japan are beginning to experimentally roll out widespread 4K broadcasting over their broadband channels. There is also a new 4K UHD content streaming service from Sony that’s being rolled out and expanded in 2016. Given that most true 4K consumer home theater projectors are in fact Sony models, it is likely that this particular source of streaming media will be compatible with Sony’s own projection technology.
Addtionally, if they are compatible with your 4K prjector via HDMI 2.0 connectivity, numerous streaming 4K UHD-capable set-top boxes like the Roku 4 4K media box or the Amazon Fire 4K TV box can offer access to thousands of Full HD content selections as well as a wide and growing range of 4K UHD programs from the same streaming media apps found in 4K smart TVs. These set-top boxes can be hooked up to any of the projectors we review here for a wide range of content options in both 4K and upscaled non-4K.
Hard Media 4K content
Two main sources of content come to mind here. The first is Sony’s own still very decent FMP X10 4K UHD media player. This device can be used to access the massive Sony Pictures home video library of downloadable 4K movies and in fact comes preloaded with a few selections out of the box. The FMP X10 can be hooked up to your projector for VOD 4K content from Sony’s selection of more than 500 hours of content.
Next and definitely not least on our list of 4K projector content options, there is 4K ultra HD Blu-ray media. 4K Blu-ray players and discs have both emerged in early 2016 to be an excellent source of 4K video with HDR for users who want a more robust content clarity experience or simply don’t have the internet connectivity for accessing streamed 4K media. The selection of 4K UHD Blu-ray titles is growing regularly and now includes pretty much all major new Hollywood releases once they go on sale from the Big Screen. 4K UHD Blu-ray players are also available from Philips, Samsung and Panasonic. All three model types can be hooked up to any of the 4K projectors listed on this page.
Bear in mind though that 4k is stil taking off, so content will indeed become much more available in the next few years.
Another benefit of every major brand of home entertainment 4K projector is that it possesses an internal upscaling engine that will dramatically enhance the viewing of conventional HD content on your screen, so while you wait for the probably inevitable 4K expansion of entertainment options, you can still enjoy even better than normal Full HD.
We should also mention some specifics of connectivity that you need to keep in mind if you’re going to get a 4K projector as your primary home entertainment technology. Just like a 4K TV, it needs to have the essential connection technologies built into it for accessing the latest 4K streaming and media player content in ultra HD. This means a projector with HDMI 2.0 ports, HDCP 2.2 compatibility in these HDMI ports and, crucially, HEVC decoding capability. If your projector also comes with a DisplayPort 1.2 connection, you’re even better off for hooking it up to PC gaming at 4K resolutions.
Should I buy a 4K Projector?
If you really want the best in home entertainment and want it to be ready for the 4K future, then yes, projectors are quite possibly the best product on the market today. If however your budget is a lot tighter than their costs, then you’re much better off simply going for a 4K TV. It offers the same visual quality at a much smaller price and your only major sacrifice will be the exquisitely large display space which a projector offers.

Sony PS4 review


Sony's Playstation 4 is without doubt the front-runner in today's battle of the consoles. At the last count it had shipped well over 36 million PS4s around the world, with the competing Xbox One from Microsoft has only been able to shift around 20 million consoles.
We can pretty much call this generation of the console war as over - Microsoft has stopped reporting on its own console sales.
But with stellar showings at E3 2015 and Gamescom 2015 Microsoft is doing everything it can to create a bit of a renaissance this year.
Though 2016 sees Sony looking to deliver on the platform exclusive promises that we didn't see last year. And our Nathan Drake looks set to drop one of the most eagerly awaited titles of 2016.
What Microsoft hasn't got though is updated hardware and that's something the chunky, VCR-looking Xbox One needs to change.
Sony has.
The new PS4 hardware update, however, has been pretty low-key and is currently only available in 500GB trim. The current 1TB consoles out in the wild are all still running the older CUH-1100 series hardware - something to keep an eye out for if you're looking to pick up a new Playstation 4 this year.
This CUH-1200 series of consoles has had some pretty major refinements to its build, even if it isn't the anticipated 'slim' version that some were expecting.

What's new?

There are a few cosmetic changes to the design. For a start the two-tone finish of the original PS4 is gone, replaced by a complete matte black finish.
Something that's going to be more divisive though is the way Sony has replaced the touch-sensitive power and eject buttons with actual physical press-buttons. Being able to register when they've been depressed is sometimes preferable, but I never had a problem with the original's touchy-feely buttons before.
And these slightly wobbly, hollow-sounding buttons definitely feel a little cheaper.
But it's the internal components which have seen the biggest changes.
The actual motherboard itself is smaller and there are fewer memory chips arrayed around the AMD APU at the PS4's heart. That doesn't mean there's any less GDDR5 memory in the new CUH-1200 series consoles, Sony has simply used higher density Samsung 8Gb chips so it doesn't need to use as many of the 4Gb memory chips it previously used.
Sony has also used a re-designed Blu-ray drive inside it. Which probably goes to explain why you get less drive/disc noise from the new unit too.
The drive spins down a lot quicker and doesn't seem to have the same aural note as the original device.

Noisy neighbour

And noise is a key factor in the new design too.
It's subjectively quieter than the original PS4; almost noiseless when sat under your TV. That's also largely down to the fact the new PS4 runs cooler thanks to its lower power draw, which means the fans need to spin up less when the machine is being taxed.
It's really impressive what Sony has managed to do in terms of the power draw of the new CUH-1200 series of consoles, and that has had a knock on effect on the whole device.
At idle the new Playstation 4 uses around 20% less power and around 36% less when running in Rest Mode. When in that state the new machine is now drawing only 9W from the wall.
The most impressive change though is what's going on when the PS4 is running at full tilt in game. I ran a graphically-intensive section of The Last of Us Remastered on both consoles and while the original machine is hitting 151W at peak the new PS4 is only hitting 114W at most.
That's a huge saving in power - around 25% less.
The manufacturing moves haven't affected the console's performance, just made it cooler, quieter and more efficient. And when Sony can do that with likely a cheaper bill of materials (especially given the simplified Blu-ray and less memory silicon) it only helps boost its margins.
And could also mean a price-cut this year might be on the cards. We may find out at this year's Paris Games Week after Sony avoided Gamescom 2015 to make a splash later in the year.
Elsewhere it's exactly the same as the original console which has so effectively claimed dominion over the current-generation console war.
The controller hasn't been altered and it runs exactly the same firmware revision as the standard console. There has also been no change in gaming performance - and so no move towards getting 4K gaming anywhere close. But that also means existing PS4 owners shouldn't be too worried.
What it does mean though is that if you're going to be buying a new PS4 this year you absolutely need to make sure it's this updated one. And that, at the moment, means limiting yourself to the 500GB version as the 1TB CUH-1200 series still hasn't found its way out into the wild.
Handy hint - if you are looking to buy a new PS4, check the box before you buy.
Around where it mentions the hard drive capacity it will state the model number. If it says anything like CUH-1200 (in the UK our model number is CUH-1216A) then you're golden, but if it's CUH-1000 or CUH-1100 then put it back.
If you're worried about the storage don't forget you can always upgrade your PS4 hard drive yourself.
Original review:
Getting ready to celebrate its two-year anniversary in November, the PlayStation 4 is really getting into its stride now and is well on its way to becoming one of the most successful games consoles of all time.
After selling an incredible one million units in just its first 24 hours on sale in the US, the PS4 has now been snapped up by nearly 24 million gamers worldwide at its last count.
That's a huge number which is even more impressive when you consider it's almost double the number of Xbox One consoles that have sold in the same time period. The sales gap is growing every day, too, despite Microsoft's price cuts to bring parity to the dual.
Things certainly don't look like turning round for the PS4 either.
Sony has recently redesigned the console for the CUH-1200 model, with a less power-hungry PSU and quieter operation as well as a fully matte-black design.
Unless you go for one of Darth Vader's own PS4s anyway...
With more graphical power than the Xbox One, 32 times more system memory than the PS3 and a firm focus on pure gaming experiences rather than media might, the PS4 has established itself as the console to beat of this generation.
It's a games console built by gamers for gamers and won the hearts and minds of many from the word go, with lots of prospective next-genners left feeling alienated by some of Microsoft's bizarre policies and choices for the Xbox One – many of which were reversed as a result of a backlash.
What's more, the PS4 is now available online for less than £300, which is about the same price as Microsoft's Xbox One bundle without Kinect. It doesn't come with the PlayStation Camera but this can be bought separately for £39 if you really want one.
We don't think it's necessary, but we'll get to that.
The differences between the PS4 and Xbox One are evident before you even switch them on.
Despite the two consoles both sporting similar half-matte half-gloss finishes and containing very similar internal components, they really couldn't be more different.
For a start, the PS4's parallelogram form is small and sleek in comparison to the enormous VCR-like cuboid of the Xbox One. And this means that the PS4's box is half the size and weight, and with the new PS4 versions arriving later this year they're getting even lighter.
The Sony console can be extracted from its packaging and plugged in and booted up in a couple of minutes.
Xbox One on the other hand comes in a huge, hulking box. It's fiddly to open and unpack, and it's full of little compartments, with loads of cardboard and plastic bits to get in your way.
This is the kind of streamlining that typifies the PlayStation experience with PS4.
It's a console designed for gamers to play games and in this respect it could be described as more of spiritual successor to the PlayStation 2 – still the best selling games console the observable universe has ever known.

Design

One look at the PS4 and you know you're looking at Sony hardware. It's slim, sleek, available in jet black and shiny white, and amazingly it's roughly the size of a second generation PS3 Slim.
You could also pick it up in PSOne grey for a limited amount of time, but thatdidn't end so well...
The full measurements are 275 x 53 x 305 mm so it's a lot more compact than an Xbox One, which is longer, taller and squarer.
In a feat of engineering worth tipping your hat to, and in spite of the PlayStation 4's slim stature, Sony has tucked the power supply inside the system, leaving no external power brick to trip over.
The Xbox One on the other hand retains the external power brick of the Xbox 360, leaving you with more mess behind your TV, though without the ol' 360's overheating issues.
The PS4 is meant to lay flat on its belly but, if your media centre can only accommodate a vertical machine, Sony has a plastic stand it sells separately for £17 which helps the system stand up straight.
On the front-facing side you'll find a slot-loading Blu-ray disc drive and to its right two powered USB 3.0 ports, which can charge your DualShock 4controllers even when the system is turned off and are used to sync controllers when taking gamepads from one place to another.
Spin the system around and you'll be met with an HDMI (still only 1.4 m'afraid), Ethernet and a digital optical audio out port, as well as a proprietary auxiliary connection for the PlayStation Camera.
Along the top - or the side if you've opted for the stand - is a light, which glows blue when you boot it up. It breathes some life into the otherwise cold industrial design of the system. Turn it on and it blinks a yawning hello.

PS4 specifications

Inside, the PS4 is all business. It has a custom single-chip processor that combines an eight core x86-64 AMD "Jaguar" CPU with a 1.84 teraflop GPU based on AMD's Radeon graphics technology. That's backed by 8GB of mega-fast GDDR5 RAM, and a 500GB mechanical hard drive.
You can also remove that 500GB drive and replace it with a larger drive, or an SSD for better performance. Sony says these do it yourself upgrades will not void the system's warranty which is fabulous.
There is also a new 1TB version of the PlayStation 4 on its way in July if you don't want to take to your console with a screwdriver.
Overall, Sony claims that the PS4's overall performance is ten times that of the PS3.
For wireless connections, the PS4 uses 802.11 b/g/n for WiFi and Bluetooth 2.1 for its wireless DualShock 4 controllers.

What's in the box?

You're bringing home more than a just a stylish, black or white parallelogram. In addition to the actual system you get a power cord (not a big power brick), an HDMI cable, an earbud microphone combo, one DualShock 4 controller and its charging cable (we charged our DualShock 4 pad using the Xbox One and the world did not end).
Extra controllers don't come with another charging cable, so don't lose that one.
Also, note that we said earbud singular, not earbuds, as in just for one ear. It's cheap but serviceable, but you can actually plug any headphones you already own into the controller's headphone jack, so it's not much of an issue.

New features

If there's a team that works harder than Sony's internal development team, we'd like to meet them. As it is, they roll out monthly (sometimes bi-monthly) updates that drastically change the interface and feature set of the system.
The biggest changes of the past years? The Sony-exclusive rental streaming service called PlayStation Now - finally now in paid beta form in the UK- Remote Play, Sharefactory and Share Play, which debuted in system firmware 2.0.
Of course there have been myriad minor changes like the ability to turn off HDCP, play games while they're downloading, upload clips to YouTube and set themes and background images for the home screen in that time as well.
All of these features can be found sporadically throughout the new PlayStation Dynamic Menu, the primary GUI of the PS4. It's capable of delivering games, movies and TV shows into your home at lightning speeds as well as connecting you to your friends and other online gamers through the PlayStation Network.
Remember to use the ability to post to Twitter and Facebook to share your best brag-worthy gaming moments and, if you're feeling outgoing, you can stream to Twitch here too.

Test / Avis du casque Tera VR Box

Le casque Tera VR Box, est un casque de réalité virtuelle premier prix, conçu pour venir gommer les quelques défauts du Google Cardboard en carton (notre avis du Cardboard) pour le coup vraiment pas cher. On peut donc parler d’une version plastique qui devrait nous apporter plus de confort et accueillir un plus grand nombre de smartphones. Qu’en est-il de la réalité ? On vous dit tout dans cette avis.

Une compatibilité avec la plupart des smartphones

Effectivement, le casque Tera VR Box (disponible ici), s’adapte à la plupart des smartphones. La mise en place est bien pensée, il suffit de faire glisser un tiroir pour y déposer un smartphone ou même quelques phablettes, avec une diagonale comprise entre 4,7 et 6 pouces. Mon Samsung S6, est toujours très bien resté en place, même s’il peut bouger très légèrement lorsqu’on se penche vers le bas, mais en principe, vous n’aurez jamais besoin de regarder vos pieds, donc ce n’est pas vraiment un problème.
Le smartphone tient en place grâce à un bout de mousse antidérapant, qui prend une poignée de secondes à positionner, et qui fait parfaitement son travail. Vraiment, la mise en place est bien pensée pour un produit de ce prix, on sent qu’il y a eu un minimum de recherche pour nous faciliter la vie, et c’est toujours une bonne chose.

Une qualité de fabrication correcte pour un confort pas si mal

J’ai vraiment été surpris par la qualité de fabrication. Même si le plastique est un peu cheap, à ce prix là on se paye tout de même un objet vraiment très correct (commander maintenant). La sangle 3 points à l’air solide, et le casque devrait résister à quelques chocs, même si on vous déconseille de courir lorsque vous l’utilisez (ne faites pas les fous).
Le produit est plutôt bien fini avec son aspect laqué blanc, et sa mousse recouverte d’un tissu qui semble lui aussi plutôt résistant. Seul le dessus du nez n’est pas protégé, et même si je n’ai personnellement pas eu le moindre souci à ce niveau-là, les utilisateurs ayant un nez un peu bossu ou un peu gros ressentiront peut-être une légère gêne. On peut utiliser le casque avec des lunettes de vue, mais ce n’est tout de même pas idéal, on a déjà vu des casques mieux adaptés à ce cas de figure.


Une fois sur la tête, le casque reste bien en place, et on n’aura pas besoin de le tenir avec une main, comme pour un Cardboard. Même si on est loin du niveau de confort du Samsung Gear VR, c’est réellement plutôt très bien pour un produit 4 ou 5 fois moins cher. On l’aurait quand même aimé un peu plus s’il avait été plus léger. Avec ses 550 grammes, il finit par peser un peu sur la tête.
On peut démonter entièrement le casque pour accéder aux lentilles, et cerise sur le gâteau, on trouve dans la boite, tous les accessoires nécessaires pour pouvoir nettoyer correctement le Tera VR Box.